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War of Repeated Expedition

Session Declared: 79  |  Session Ended: 80  |  Victor: Aggressor

Moderate War
War Goal Slots: Trivial ×2, Minor ×1, Standard ×1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

Trivial Raid Treasury
Details

Seize up to 50% of the target's money, based on how much they had at war start. If the nation cannot pay the required money, they instantly go into debt equal to the remaining amount with the nation with the war goal, with a five session hard deadline.

Minor Seize Artifact
Details

Seize a non-mythical artifact from a target, they suffer -10 DC on all attempts to steal it back for the next three sessions.

  • Target has a non-mythical artifact.
Standard Conquest
Details

Can spend up to ten points on: Empty territory (1 pt/hex), Territory with route (2 pt/hex), Territory with node (3 pt/hex), Territory with district (4 pt/hex), Territory with city (8 pt/hex), 1 pop (4 pt/pop). This land must be connected; at least one hex must be on the exterior of the target's borders. Target gains 30 WS when the war is declared.

  • Target will be left with at least 3 hexes of territory and 3 pops (AI) / 5 pops (Players).
  • Target cannot be left with less than half of their starting territory without the Annexation war goal.

⚔ Attackers

Sudreshia

Leaders (1)
NameTypeInitiative
Conqueror of Sudreshia Conqueror 2
Units (6 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Light Archers 2 0 0 0 0 0 1 Nation
Heavy Infantry 1 0 0 10 2 1 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Damage -1 (Land Doctrine: Volley)
Heavy Archers 1 0 0 5 4 1 1-2 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
Boarding Ship 1 0 0 7 2 1 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Armor +1 (Naval Doctrine: Fleet)
Transport Ship 2 0 0 8 1 0 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Armor +1 (Naval Doctrine: Fleet)
Missile Ship 1 0 0 5 2 1 1-3 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Armor +1 (Naval Doctrine: Fleet)
— VS —

🛡 Defenders

Tsetsl Primary

Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Defense -2 (Prosperity: Savior (Despairing))
Tactician 1 0 0 0 0 0 1 Nation